wiwi/clock_timer.rs
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pub extern crate chrono;
extern crate tokio;
use crate::prelude_std::*;
use chrono::{ DateTime, Local, TimeDelta, TimeZone };
use std::future::Future;
use tokio::time::sleep;
/// An interval tracking clock. Takes a start time, an end time or a run duration,
/// and an interval. Calls to [`tick`][ClockTimer::tick] will return only if
/// the current time is at or past the time of the next interval, waiting so
/// that it is before returning. It yields timing information when returning.
/// If this falls behind time for some reason, the ticks will be yielded with
/// the time information at when it was supposed to yield, until catching up.
pub struct ClockTimer {
/// The time the next tick will trigger
///
/// In a newly created clock timer, this is the starting time
next_tick: DateTime<Local>,
/// How often this clock timer will yield ticks
interval: TimeDelta,
/// How much time has elapsed since the first tick
///
/// More precisely, this tracks how much time is between the first
/// tick, and the next tick if there is one. Otherwise, the value in this
/// field is meaningless.
elapsed: TimeDelta,
/// How much time is remaining
///
/// More precisely, this tracks how much time is remaining after the time in
/// [`next_tick`](ClockTimer::next_tick)
remaining: TimeDelta
}
/// Timing information for one tick
pub struct Tick {
/// The time of this tick (or, if this tick was delayed, what time this tick
/// was scheduled to be yielded at)
this_tick: DateTime<Local>,
/// The duration from the first tick to this tick (scheduled time),
/// ie. the time the clock timer has been running
elapsed: TimeDelta,
/// The duration from this tick to the last tick (scheduled time),
/// ie. the remaining time the clock timer will run before stopping
remaining: TimeDelta,
/// Whether or not this tick has been delayed
///
/// Note: We have not properly tested this (except in the
/// [april fools prank](https://www.fimfiction.net/story/553695/) that this
/// was built for of course heh), and we suspect this value is always `true`
/// no matter if it was _actually_ delayed by the definition of what you'd
/// expect. You might expect this to be `true` if previous task took too long
/// or something, ie. this was called delayed because of the application
/// logic itself, rather than little OS scheduling runtime things, ie. OS
/// thread scheduling, tokio task scheduling, syncronisation stuff, etc etc.
/// We expect this to always be `true`, because tokio will not wake up and
/// poll again a task until the time has passed, and never before, and if
/// there's any tiny bit of delay introduced anywhere detectable by the time
/// APIs, be it from OS thread syncronisation, or tokio syncronisation, or
/// the arithmetic and time putting the task away to sleep by the async
/// runtime, or something, which, based on how these things work, this will
/// likely always happen and make ths `true`.
///
/// ...whew ramble
delayed: bool
}
impl ClockTimer {
/// Gets a [`ClockTimer`] builder
#[inline]
pub fn builder() -> builder2::Builder {
builder2::Builder::new()
}
/// Runs the next tick and returns timing information for it, if this
/// interval is not finished already.
#[inline]
pub async fn tick(&mut self) -> Option<Tick> {
if self.remaining < TimeDelta::zero() { return None }
let mut tick = Tick {
this_tick: self.next_tick,
elapsed: self.elapsed,
remaining: self.remaining,
delayed: false
};
self.next_tick += self.interval;
self.elapsed += self.interval;
self.remaining -= self.interval;
let delta = tick.this_tick - Local::now();
// TODO: rethink delayed detection?
// because it is highly likely that due to various factors out of our
// control (eg. OS scheduling, tokio runtime scheduling, work stealing,
// syncronisation stuff, etc etc), we won't get polled until technically
// after our scheduled time, leading this to always be true? tests needed,
// and this delay is in the order of milliseconds, or maybe even micros/nanos
if delta <= TimeDelta::zero() {
// highly unlikely, but if delta somehow manages to hit exactly 0,
// we consider it on time. Maybe we should say like, if now is
// within 1ms after the set tick time? dunno (see above todo comment)
if delta < TimeDelta::zero() { tick.delayed = true }
return Some(tick)
}
// we checked above and returned if `delta` is lte zero,
// so this won't panic
sleep(delta.to_std().unwrap()).await;
Some(tick)
}
/// Convenience function, equivalent to running a `while let Some(tick)`
/// loop. When awaited on, the closure provided will be called every tick.
/// This consumes self and runs it to completion.
#[inline]
pub async fn run_to_end<F, Fu>(mut self, mut f: F)
where
F: FnMut(Tick) -> Fu,
Fu: Future<Output = ()>
{
while let Some(tick) = self.tick().await {
f(tick).await;
}
}
}
impl Tick {
/// Get time of this tick
#[inline]
pub fn time(&self) -> DateTime<Local> {
self.this_tick
}
/// Get elapsed time since the start of this timer
#[inline]
pub fn elapsed(&self) -> TimeDelta {
self.elapsed
}
/// Get remaining runtime of this timer
#[inline]
pub fn remaining(&self) -> TimeDelta {
self.remaining
}
/// Get start time of this timer
#[inline]
pub fn start_time(&self) -> DateTime<Local> {
self.this_tick - self.elapsed
}
/// Get end time of this timer
#[inline]
pub fn end_time(&self) -> DateTime<Local> {
self.this_tick + self.remaining
}
/// Get total runtime of this timer, including elapsed
/// time and remaining time
#[inline]
pub fn total_runtime(&self) -> TimeDelta {
self.elapsed + self.remaining
}
/// Returns if this tick was delayed. This tick is considered delayed if
/// the tick function was called after the time of this tick had already past.
///
/// Note: does the same thing as [`past_due`][Self::past_due]
#[inline]
pub fn delayed(&self) -> bool {
self.delayed
}
/// Returns if this tick is past due. This tick is considered past due if
/// the tick function was called after the time of this tick had already past.
///
/// Note: does the same thing as [`delayed`][Self::delayed]
#[inline]
pub fn past_due(&self) -> bool {
self.delayed
}
}
/// [`ClockTimer`] builder structs
pub mod builder {
use super::*;
/// Builder for [`ClockTimer`].
pub struct Builder {
/// Forcing users to use [`new`] because I dunno style or something, that
/// [`new`] call and this struct is just literally gonna get optimised
/// away to nothing
///
/// [`new`]: Builder::new
__private: ()
}
impl Builder {
/// New builder. You can also obtain a builder through [`ClockTimer::builder`]
// there is no default that makes sense here
#[expect(clippy::new_without_default, reason = "api design")]
#[inline]
pub fn new() -> Self {
// its gonna optimise away to be noop lol
// I think it provides a good API though,
Self { __private: () }
}
/// Sets the start date/time of the ClockTimer, or in other words, the
/// time of the first tick.
#[inline]
pub fn with_start_datetime<TZ: TimeZone>(self, datetime: DateTime<TZ>) -> BuilderWithStart {
let start = datetime.with_timezone(&Local);
BuilderWithStart { start }
}
}
/// Intermediate builder state struct, returned after calling a method on
/// [`Builder`]
///
/// Most likely you won't need to ever interact with this type directly.
/// You're probably looking for [`Builder`].
pub struct BuilderWithStart {
/// The provided start datetime
start: DateTime<Local>
}
impl BuilderWithStart {
/// Sets the end date/time of the ClockTimer. ClockTimer will run until
/// this time is _passed_. A tick _will_ be emitted if the last tick is equal
/// to the end time.
#[inline]
pub fn with_end_datetime<TZ: TimeZone>(self, datetime: DateTime<TZ>) -> BuilderWithEnd {
let Self { start } = self;
let end = datetime.with_timezone(&Local);
BuilderWithEnd { start, end }
}
/// Sets a duration to run this ClockTimer for. Internally, the end time
/// is calculated and stored based on start time and the provided duration.
#[inline]
pub fn with_duration(self, duration: TimeDelta) -> BuilderWithEnd {
let Self { start } = self;
let end = start + duration;
BuilderWithEnd { start, end }
}
}
/// Intermediate builder state struct, returned after calling a method on
/// [`BuilderWithStart`]
///
/// Most likely you won't need to ever interact with this type directly.
/// You're probably looking for [`Builder`].
pub struct BuilderWithEnd {
/// The provided start datetime (from prev stage of builder)
start: DateTime<Local>,
/// The end datetime, either provided or calculated
/// from a runtime duration
end: DateTime<Local>
}
impl BuilderWithEnd {
/// Sets interval to run at, or the time between ticks.
#[inline]
pub fn with_interval(self, interval: TimeDelta) -> BuilderWithInterval {
let Self { start, end } = self;
BuilderWithInterval { start, end, interval }
}
}
/// Intermediate builder state struct, returned after calling a method on
/// [`BuilderWithEnd`]
///
/// Most likely you won't need to ever interact with this type directly.
/// You're probably looking for [`Builder`].
pub struct BuilderWithInterval {
/// The provided start datetime (from prev stage of builder)
start: DateTime<Local>,
/// The end datetime, either provided or calculated from a runtime
/// duration (from prev stage of builder)
end: DateTime<Local>,
/// The provided trigger interval
interval: TimeDelta
}
impl BuilderWithInterval {
/// Builds and returns a [`ClockTimer`]
#[inline]
pub fn build(self) -> ClockTimer {
let Self { start: next_tick, end, interval } = self;
let elapsed = TimeDelta::zero();
let remaining = end - next_tick;
ClockTimer { next_tick, interval, elapsed, remaining }
}
}
}
pub mod builder2 {
use super::*;
pub struct MarkerUninit {
__private: ()
}
pub struct MarkerInit {
__private: ()
}
#[repr(transparent)]
pub struct Builder<
Start = MarkerUninit,
End = MarkerUninit,
Interval = MarkerUninit
> {
inner: BuilderInner,
__marker: PhantomData<(Start, End, Interval)>
}
struct BuilderInner {
start: MaybeUninit<DateTime<Local>>,
end: MaybeUninit<DateTime<Local>>,
interval: MaybeUninit<TimeDelta>
}
impl Builder {
#[expect(clippy::new_without_default, reason = "api design")]
#[inline]
pub fn new() -> Builder {
Builder {
inner: BuilderInner {
start: MaybeUninit::uninit(),
end: MaybeUninit::uninit(),
interval: MaybeUninit::uninit()
},
__marker: PhantomData
}
}
}
impl<End, Interval> Builder<MarkerUninit, End, Interval> {
#[inline]
pub fn with_start_datetime<TZ: TimeZone>(mut self, datetime: DateTime<TZ>) -> Builder<MarkerInit, End, Interval> {
self.inner.start.write(datetime.with_timezone(&Local));
Builder { inner: self.inner, __marker: PhantomData }
}
}
impl<Start, Interval> Builder<Start, MarkerUninit, Interval> {
#[inline]
pub fn with_end_datetime<TZ: TimeZone>(mut self, datetime: DateTime<TZ>) -> Builder<Start, MarkerInit, Interval> {
self.inner.end.write(datetime.with_timezone(&Local));
Builder { inner: self.inner, __marker: PhantomData }
}
}
impl<Interval> Builder<MarkerInit, MarkerUninit, Interval> {
#[inline]
pub fn with_duration(mut self, duration: TimeDelta) -> Builder<MarkerInit, MarkerInit, Interval> {
// SAFETY: enforced by type system (typestate pattern)
let start = unsafe { self.inner.start.assume_init() };
self.inner.end.write(start + duration);
Builder { inner: self.inner, __marker: PhantomData }
}
}
impl<Start, End> Builder<Start, End, MarkerUninit> {
#[inline]
pub fn with_interval(mut self, interval: TimeDelta) -> Builder<Start, End, MarkerInit> {
self.inner.interval.write(interval);
Builder { inner: self.inner, __marker: PhantomData }
}
}
impl Builder<MarkerInit, MarkerInit, MarkerInit> {
#[inline]
pub fn build(self) -> ClockTimer {
// SAFETY: enforced by type system (typestate pattern)
let start = unsafe { self.inner.start.assume_init() };
// SAFETY: enforced by type system (typestate pattern)
let end = unsafe { self.inner.end.assume_init() };
// SAFETY: enforced by type system (typestate pattern)
let interval = unsafe { self.inner.interval.assume_init() };
ClockTimer {
next_tick: start,
interval,
elapsed: TimeDelta::zero(),
remaining: end - start
}
}
}
}